[squeakland] Can a Morph / (etoys player) follow a connector path ?

K. K. Subramaniam kksubbu.ml at gmail.com
Fri Mar 16 22:02:32 EDT 2012

On Saturday 17 Mar 2012 1:39:33 AM Mike Stramba wrote:
> I'd like to do something similar to this game in Squeak / Etoys
> http://www.gamenet.com/game/air-traffic-chief/
> I.e. using a connector, having the motion of a morph follow that
> connector, as the connector is moved while the morph is moving.
You could use a polygon object (open) for the path and add a variable to the 
plane that tracks the current vertex cursor and moves along the vertices of 
the polygon.

See the tiles in Polygon->polygon category for adding new vertices at the 
beginning and removing vertices at the end.

HTH .. Subbu

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