[squeakland] Slow down turtle graphics rendering?
rdlatimer at gmail.com
Mon Oct 17 06:18:58 EDT 2011
Etoys renders very fast, which is good. But is there a way to slow down the
graphic rendering so students could see it unfold?
I have a simple spinSquare project:
repeat 4: forward 150 turn 90
repeat 36: drawSquare turn 10
I only need to run the script once, with the ! , I'm not using the clock
timer to continually display.
The design pattern of the spinning squares happens instantaneously. Can I
slow this rendering somehow? like with an internal 'wait' or 'pause' for a
fraction of a second.
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