[Squeakland] the non universals
blake at kingdomrpg.com
Sat Aug 25 22:08:21 PDT 2007
On Fri, 24 Aug 2007 19:17:03 -0700, Bill Kerr <billkerr at gmail.com> wrote:
>> refined and tested. What does "length of exposure" mean? One hour a
>> day for two years? One hour a week for two years? Here's a brief
>> experiment to address this point: I'll bet everyone on this list
>> remembers exactly where they were and what they were doing when they
>> first learned of the 9/11 attacks. That wasn't a very long exposure,
>> yet everyone remembers it. Why?
Again citing Glenn Doman and the IAHP, there are three factors in
retention of data: Frequency, intensity and duration. Number of times of
exposure, the intensity of that exposure and the length of that exposure.
9/11 was a very intense exposure and, you know what, it was a pretty long
one, too. Little else occupied a lot of people's minds for a solid week.
Then you have the frequency of subsequent exposure: 9/11, the moon
landing, the Kennedy Assassination...I would imagine the firing on Fort
Sumter...it's not like these things happen in their brief moment and are
never mentioned again.
> Some controversy takes place around what the powerful materials are. eg.
> playing computer games such as World of Warcraft, is that powerful or
World of Warcraft is extremely powerful. It conveys things that are of
highly limited value, but it does so in a very effective fashion. The
intensity is probably as high as a virtual environment can get (I'm
guessing, I've never played), and it encourages both frequency and
The guys to ask about that, I guess, would be the America's Army guys.
They've been giving away their free combat game as a recruitment tool--but
it was initially a training tool as well.
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