[Squeakland] suggested 1 hour squeak exercise for various student age groups?

Kim Rose kim.rose at squeakland.org
Sat Feb 4 20:07:55 PST 2006

Hi, Daniel -

I suggest you use the "Powerful Ideas in the Classroom" book and 
start the kids off with the "Drive-A-Car" Etoys would be ideal.


Give them a little while to get comfortable with the painting system 
and then let them create a car and play with driving it around. 
Then, they can make a steering wheel to navigate the car, and go on 
to make a road and drive it along the road.  The older kids may get 
to the point of creating a "robot car" that will drive along the road 
on its own .  This is all in the book and our suggested starting 
point. An hour is pretty short -- you might see if there's any way to 
extend your time to at least 90 minutes.

Also, showing a portion of the Squeakers DVD (at the end, perhaps) 
could be interesting for the kids to see what other kids have done 
(i.e., "Jenny's Pig Race").


Thanks for your interest -- let us know how it goes!
  -- Kim

At 3:15 PM -0600 2/4/06, Daniel Green wrote:
>Looks like our local university will have the opportunity to lead a 1 
>hour programming class for various age groups (5-8, 9-12, 13-16) for 
>the local science club.  We're considering using squeak instead of 
>something like visual basic / real basic, but I'm not sure where to 
>find what's been done before.  The class will be taught on networked 
>laptops, so something motivating like be the first to construct an e-
>toy that achieves some goal, etc., is the kind of thing that might be 
>scalable across age ranges.  Any suggestions or pointers to short 
>courses that have been given in similar circumstances?
>    Thanks for any input or pointers to more appropriate forums.
>    Best regards,
>-- DanG
>Daniel Green
>William Jewell College / Park University
>Kansas City, Missouri
>Squeakland mailing list
>Squeakland at squeakland.org

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