[Squeakland] player variable
heiland at indiana.edu
Mon Oct 31 12:56:15 PST 2005
> -----Original Message-----
> From: squeakland-bounces at squeakland.org [mailto:squeakland-
> bounces at squeakland.org] On Behalf Of Alan Kay
> Sent: Monday, October 31, 2005 3:58 AM
> To: Bert Freudenberg; squeakland.org mailing list
> Subject: Re: [Squeakland] player variable
> Hi Randy --
> At 10:57 AM 10/30/2005, Bert Freudenberg wrote:
> >Am 30.10.2005 um 16:33 schrieb Randy Heiland:
> > > When I have a variable that's of value type 'Player', is it possible
> > > to get a 'handle' to that player/object and use its tiles in a script?
> >You have to built the script using the tiles from a concrete player,
> >and later substitute the references to that player in the script with
> >your variable.
> And this is pretty ugly from a UI perspective. This is why we don't really
> mention it. But it does work. Ted Kaehler has been working on a much
> UI for complex expression building with tiles in Tweak.
> >- Bert -
Thanks Bert and Alan. Now that you point it out, it sounds familiar and I
may have actually done it in the past. You're right, it's not the most
elegant, but it does work. I put together a little Halloween treat which
makes use of this and posted the project at the bottom of
This was inspired (perspired?) by Mark's question about driving a car thru
And if someone has improvements on this approach, please do share!
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