etoy issues/making games and mazes
benjamin.kunst at web.de
Tue Feb 4 12:13:54 PST 2003
I've downloaded the expamples below too.
But I'm not able to learn scripting from the samples in reasonable time.
I mean, I can imagine that
has something to do with the observed car's behaviour, but from that lines of code I even can't find out the scripting language basics (except the use of paranthesis and self, which is rather intuitive).
I painfully missing a reference, a manual or a tutorial about the basic steps. I think that all the painting stuff is rather intuitive, but scripting can't be intuitive, I mean at least you have to know the key words.
When I first found squeakland, I had the idea, that this could be very useful in two ways:
- Intuitive creating projects focused on interactive learning, from first writing to speech support of handicapped pupils (my wife teaches in such a school)
- Guided introduction in programming environments for children
Does anybody share my problems?
And much more important, has anybody an idea how get further?
squeakland at squeakland.org schrieb am 04.02.03 02:51:09:
> The 2 projects mentioned below were helpful for me to look at in my
> maze pursuit. I'm actually getting there, albeit slowly.
> I appreciated seeing the simpler "Sensor Car" project because it
> actually works! On the other hand the more intricate, and presumably
> powerful, Robot Car in Maze" project doesn't work; that is, I can't
> figure out how to get the object to move through the maze. I'm
> intrigued by the level of complexity that can be achieved in an etoy
> environment. I just wish I felt more comfortable in controlling objects.
> Look forward to reactions.
> On Wednesday, January 22, 2003, at 01:23 PM, Kim Rose wrote:
> > In repsonse to recent email queries about making mazes/and creating
> > scripts with feedback, I direct you to the "project swiki" that is
> > part of the Squeakland site:
> > http://www.squeakland.org:8080/super/gallery
> > If you specifically check out the "Robot car in Maze" and "Sensor Car"
> > projects you can see by using a conditional/test tile and the "color
> > sees" tiles you can make a simple feedback script by just using
> > "forward by" and "turn by" tiles.
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