[etoys-dev] More Objects in Reference Manual

karl ramberg karlramberg at gmail.com
Tue Oct 9 02:54:27 EDT 2012

I suggest breaking this into two chapters, one with the category
items, one with the other (misc) items. Most of the non category items
are of limited use or outside the scope of (current) Etoys.

If you find bugs or other problems in Etoys you can file them at



On Sun, Oct 7, 2012 at 5:19 PM, Edward Mokurai Cherlin
<mokurai at sugarlabs.org> wrote:
> I have completed another pass over the Objects chapter in the Etoys
> Reference Manual,
> http://booki.flossmanuals.net/etoys-reference-manual/_edit/
> dissecting objects into components, documenting the components,
> identifying the Squeak sources for Etoys objects, adding v5 objects,
> explaining bugs and design deficiencies, noting further information
> needed, and finding more topics to explain elsewhere. Review and
> comments welcome. I expect to make another pass again after I work on
> other aspects of Etoys and Squeak for a while.
> There was some confusion about my intention in creating a new chapter
> for the book on Etoys Programming. I hope that my renaming the chapter
> to Etoys Programming Tools will clarify that issue. As I said before,
> and in the little bit I have written in the chapter, it is in no way
> meant to teach how to program in Etoys, only to document how Etoys
> supports software development. Other chapters describe elements of
> this system (UI, scripting tiles, objects) piecemeal. This chapter
> will give an integrated view of the Etoys IDE, including how it gives
> access to Squeak, but will not attempt to explain Squeak programming.
> --
> Edward Mokurai (默雷/निशब्दगर्ज/نشبدگرج) Cherlin
> Silent Thunder is my name, and Children are my nation.
> The Cosmos is my dwelling place, the Truth my destination.
> http://wiki.sugarlabs.org/go/Replacing_Textbooks
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