[etoys-dev] demon castle 3?
richi.moran at gmail.com
Fri Mar 23 10:21:04 EDT 2012
I like it very much! What I did (and just finished) is *a lot* more
complicated, and I'm sorry to say it's unnecesary and makes the project too
big (find here: http://dl.dropbox.com/u/43706148/EtoysCastle2.039.pr).
Silly me, I forgot how easy one can make an animation in Etoys :)
So I'm going to use your animation but I'll try to polish it a little, if
you don't mind.
On Fri, Mar 23, 2012 at 10:42 AM, Harness, Kathleen
<kharness at illinois.edu>wrote:
> Hi Richo,
> The attachment is an animation drawing a cat face. If it is useful, use
> it; if it is redundant, toss it away.
> *From:* stevesargon at gmail.com [stevesargon at gmail.com] on behalf of Steve
> Thomas [sthomas1 at gosargon.com]
> *Sent:* Thursday, March 22, 2012 8:13 PM
> *To:* Ricardo Moran
> *Cc:* Harness, Kathleen; Etoys Education Team; etoys dev; karl ramberg
> *Subject:* Re: [etoys-dev] demon castle 3?
> On Thu, Mar 22, 2012 at 7:21 PM, Ricardo Moran <richi.moran at gmail.com>wrote:
>> On Thu, Mar 22, 2012 at 8:33 AM, Harness, Kathleen <
>> kharness at illinois.edu> wrote:
>>> Hi Richo,
>>> Okay, I am glad you see a way. I was trying last night and not getting
>>> reliable drawings. I would draw in brown and the ''play" would be black.
>>> Shall I try an animation this morning to see if that works better?
> Part of the challenge of realiable playback (including colors) is moving
> the mouse slowly and in the case of colors moving slightly and slowly
> before picking the color. I am guessing this has to do with the way the
> Theatre samples.
> This could work, but even if you get the Event Theatre just right, there
> is the potential of problems occuring if for whatever reason they move the
> paint box at some point while Etoys is open (at least I think this is a
> potential problem I seem to recall it happening to me once or twice).
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