[etoys-dev] Future Release feature: A slide/glide tile

karl ramberg karlramberg at gmail.com
Mon Feb 27 14:23:51 EST 2012

On Mon, Feb 27, 2012 at 7:10 PM, Bert Freudenberg <bert at freudenbergs.de> wrote:
> On 27.02.2012, at 05:58, Steve Thomas wrote:
> So I created SQ-1021 where I am looking for something similar to Scratch's
> <glide [n} secs to x:[ ] y: [ ]> tile, but more generic.
> A scripting tile that changed any numeric value incrementally over a period
> of time. Something like: <glide:  <numeric Attribute> to: [new value] in []
> secs.
> Use Cases:
> Change the width/length of a playfield, to create a Mouse Over drop down
> type menu
> Glide to position X,Y in z seconds
> Changing alpha to create fade in/fade out effects
> Changing other color values (just for fun, and imagine if I could address
> each pixel in a graphic this way :D, okay Karl already imagined and
> implemented that the color reader/writer way, thanks Karl)
> I tried doing this in the existing Etoys and it is possible, the problems
> (at least for me) are:
> You have to re-create the same basic script each time for each attribute and
> player, first time cool, after that, boring and tedious (well that's another
> enhancement request)
> You can't pass an attribute in as a parameter to a script (this I think
> would solve the problem, and if I could pass more than one variable to a
> script, I could pass:
> player
> numeric attribute
> time
> new value.
> Cheers,
> Stephen
> The execution models of Etoys and Scratch are fundamentally different. In
> Etoys, all tiles in a script are executed in the same time step. You cannot
> have an individual tile take time. That's why there is no "wait" tile.
> That's why you can't do animation with the "repeat" tile. Etc.
> Unless/until someone adds that capability, you can't have a slide tile
> either. (The single-stepping mechanism might be a step (pun intended) in
> that direction)

Yes, to add access to the script trigger and trigger times would be nice.

Access to the single stepping would make waiting possible:
Go two steps, wait 2 seconds, go two more.

We could even have line numbers as early basic, and goto ;-)

Joke aside, this would be nice additions.


> There are some other improvement wishes in what you describe above though,
> and those might be easier, and possibly more powerful too. One is to have
> more than one argument to a user script. Another is to be able to easily
> copy behavior from one object to another. You might want to create separate
> tickets for these.
> - Bert -
> _______________________________________________
> etoys-dev mailing list
> etoys-dev at squeakland.org
> http://lists.squeakland.org/mailman/listinfo/etoys-dev

More information about the etoys-dev mailing list