[etoys-dev] Keyboard support
richi.moran at gmail.com
Sun Feb 19 17:55:58 EST 2012
On Thu, Feb 16, 2012 at 6:18 PM, karl ramberg <karlramberg at gmail.com> wrote:
> On Thu, Feb 16, 2012 at 9:40 PM, karl ramberg <karlramberg at gmail.com>
> > Works great for me.
> > I only have Windows so I can't tell if it has platform issues.
> > Maybe we can mix it with this so the script can be triggered with a
> > #keyDown or #keyUp 'event' ?
> > http://tracker.squeakland.org/browse/SQ-331
> > With this the script does not need to be ticking to execute.
> The KeyPressMorph could self have a #keyDown and #keyUp script trigger so
> it could send messages to other players.
I think having both options (ticking and events) would be a good idea, I'll
look into that. Maybe we can also have a halo button (like the button has)
for #keyStroke scripts (I don't know, I'm thinking out loud).
> > (On second thought I'm not sure if it's a good idea. But it can be
> > good to discuss :-) )
> > Karl
> > On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <richi.moran at gmail.com>
> >> Hi,
> >> I know this is not in the 16 items list but I made a very simple
> project to
> >> enhance the keyboard support and I would like to get it considered for
> >> inclusion. It's based on the suggestions from Bert for my old project in
> >> GSoC.
> >> It's now a single-key morph and it compares the keyStrings (I don't
> know if
> >> this is good or bad). I hope it works across platforms (even if you
> have to
> >> reconfigure the keys when you open the project). I only have windows
> here so
> >> I would appreciate if someone can tell me if this works on Linux and
> >> Thanks,
> >> Richo
> >> _______________________________________________
> >> etoys-dev mailing list
> >> etoys-dev at squeakland.org
> >> http://lists.squeakland.org/mailman/listinfo/etoys-dev
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