[etoys-dev] [squeakland] Keyboard support
sthomas1 at gosargon.com
Thu Feb 16 23:07:21 EST 2012
Wow, I can actually hold down two keys at the same time and both are
This has been a big problem for two player games. Nice work.
Unfortunately it doen't work on my Mac, I tried with Etoys 4.1 and 4..1.2
So I am personally coming to Argentina to complain!!!
(Okay, I am actually heading to Buenos Aires next week on business and
hopefully I will be able to get time away from work and we can connect.)
Keep up the great work.
On Thu, Feb 16, 2012 at 3:40 PM, karl ramberg <karlramberg at gmail.com> wrote:
> Works great for me.
> I only have Windows so I can't tell if it has platform issues.
> Maybe we can mix it with this so the script can be triggered with a
> #keyDown or #keyUp 'event' ?
> With this the script does not need to be ticking to execute.
> (On second thought I'm not sure if it's a good idea. But it can be
> good to discuss :-) )
> On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <richi.moran at gmail.com>
> > Hi,
> > I know this is not in the 16 items list but I made a very simple project
> > enhance the keyboard support and I would like to get it considered for
> > inclusion. It's based on the suggestions from Bert for my old project in
> > GSoC.
> > It's now a single-key morph and it compares the keyStrings (I don't know
> > this is good or bad). I hope it works across platforms (even if you have
> > reconfigure the keys when you open the project). I only have windows
> here so
> > I would appreciate if someone can tell me if this works on Linux and Mac.
> > Thanks,
> > Richo
> > _______________________________________________
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