[etoys-dev] The Paradox of Choice
karlramberg at gmail.com
Sun Feb 5 15:35:20 EST 2012
On Sat, Feb 4, 2012 at 4:07 PM, Walter Bender <walter.bender at gmail.com> wrote:
> On Sat, Feb 4, 2012 at 9:11 AM, karl ramberg <karlramberg at gmail.com> wrote:
>> I read this article
> Yeah. More succinctly, "choice paralyses".
> Makes one wonder why everyone is so excited by the 100s of 1000s of
> Apps available for their iStuff. I guess people like the feeling that
> there is choice if they want it, even though they don't want it.
> But offering choices is different than offering the user/learning the
> ability to take control of the software and change it. Sure, KISS, but
> also make sure your tools are amenable to manipulation and *invite*
> that manipulation. Etoys does a reasonable job of the latter.
I often think Etoys could use this and that feature, but then again,
more make it better or just add another layer of complexity ?
I think many concepts in Etoys are good but I would like to know what are the
biggest stumbling blocks? What are the weak points that make users give up
out of frustration ?
Are there any logical gaps that most users just can't get across ?
>> It would be fun to hear what other here think Etoys related to choices.
>> Designing a environment as complex and flexible as Etoys is hard.
>> Many problems are left to the user to solve. To get results can be
>> frustrating and bewildering.
>> Are Etoys to complex for users?
>> Scratch is a much simpler system, yet much more used.
>> Is it easier to be creative with fewer choices ?
>> etoys-dev mailing list
>> etoys-dev at squeakland.org
> Walter Bender
> Sugar Labs
More information about the etoys-dev