[etoys-dev] The Paradox of Choice
karlramberg at gmail.com
Sat Feb 4 09:11:36 EST 2012
I read this article
It would be fun to hear what other here think Etoys related to choices.
Designing a environment as complex and flexible as Etoys is hard.
Many problems are left to the user to solve. To get results can be
frustrating and bewildering.
Are Etoys to complex for users?
Scratch is a much simpler system, yet much more used.
Is it easier to be creative with fewer choices ?
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