[etoys-dev] If I create a text string which contains squeak code, how can I execute it from within a script?
karlramberg at gmail.com
Wed Feb 1 17:10:26 EST 2012
On Wed, Feb 1, 2012 at 10:24 PM, Steve Thomas <sthomas1 at gosargon.com> wrote:
> I am trying to create a project where kids can enter their own "Connector"
> So what I want to do is given a connector connected to two text boxes (one
> Enhanced Text, so I can execute a script when they hit <CR> or on <focus
> I have a string variable defined for the connector, in which the kids can
> enter a function like ( D = S + 25)
> Where D maps to DestinationPlayer and S maps to SourcePlayer.
> Ideally I would like to generate the below script and execute it:
> self getDestinationPlayer setNumericValue: self getSourcePlayer
> getNumericValue + 25
> Need some squeak coding help on this. I guess specifically, assuming I can
> figure out how to create a string with the correct code ...
> How do I "do it" to the string?
I have also wanted a enhanced workspace where one evaluate a line with
Workspaces create textual references to dropped morphs, see workspace
That way you can keep track of many morphs on screen.
Evaluation is done by select and Ctr l+ D
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