[etoys-dev] Etoys Reference Manual Vol. II

Edward Mokurai Cherlin mokurai at sugarlabs.org
Sun Dec 16 18:04:47 EST 2012

On Sun, December 16, 2012 3:54 am, Rita Freudenberg wrote:
> Hi Ed,
> I'm sorry there was no answer yet.

I had hoped for someone to acknowledge my suggestion sooner, and say
that it would take a while to evaluate. Thank you for doing so now.

> No comments mean no one had the time to
> comment right now. I hope to find the time during christmas break. But I
> don't want you to assume all your suggestions are agreed upon. That said,
> you made certain good points and these will definitely be considered.

OK. That's in line with what I expected.

> I agree with Steve, feel free to go on with Volume II.

Right, then. I will set up Vol. II and move the Squeak materials out
of the Volume I draft. I will wait to hear whether splitting the tiles
chapter is considered to be a good idea, and everything else
concerning Vol. I.

> Greetings,
> Rita
> Von meinem iPhone gesendet

Gibt es Etoys für das iPhone?

> Am 16.12.2012 um 01:59 schrieb Edward Mokurai Cherlin
> <mokurai at sugarlabs.org>:
>> I haven't seen any comments. Without objection, I will proceed.
>> On Wed, Dec 12, 2012 at 11:45 AM, Edward Mokurai Cherlin
>> <mokurai at sugarlabs.org> wrote:
>>> I have been thinking about Rita's suggestion to split the Etoys
>>> Reference Manual material into two volumes. This is how I see the
>>> split. Comments, please.
>>> Etoys Reference Manual
>>> outline
>>> Vol. I
>>> Etoys Programming
>>> Introduction
>>> Getting Started
>>> User Interface
>>> Basic Objects
>>> More Objects
>>> Common Tiles (everything common to Morphs)
>>> Less Common Tiles (every other category)
>>> Etoys Scripting
>>>  Tile types and components (move from Common Tiles)
>>>  Variable data types
>>>  Custom events
>>>  Script editor
>>>  Running and stepping scripts
>>>  Ticking
>>>  Gold Box
>>>  Menu
>>>  Event-based programming
>>>  Parallel programming (include Copies and Siblings)
>>> Glossary
>>> Further Reading
>>>  Etoys by Example
>>>  Kedama manual
>>>  Waveplace tutorials
>>>  etc.
>>> Credits
>>> Vol. II
>>> Etoys Internals
>>> Introduction
>>>  This is not a manual of Squeak or Smalltalk
>>>  From Etoys into Squeak: How and Why
>>> Squeak and Smalltalk: the irreducible minimum
>>>  Object structure
>>>    Objects
>>>    Classes and Metaclasses
>>>    Methods and Selectors
>>>    Variable types
>>>  Smalltalk syntax
>>> Accessing Squeak from Etoys
>>>  Translating scripts to text
>>>  Squeak objects on Etoys menus
>>> Etoys/Squeak Development Environment
>>>  Players and Costumes
>>>  Introspection and Development Tools
>>>  Accessing Etoys Objects in Squeak
>>> Implementation of Etoys
>>>  Squeak definitions of Morphs and other Etoys objects
>>>  The Object Catalog
>>>  Viewer Category Definitions
>>>  Squeak definitions of Etoys Scripting Tiles
>>> Etoys Preferences
>>> Etoys Friendly Off
>>> Known Errors
>>> Mime Types
>>> Glossary
>>> Further Reading
>>>  Squeak by Example
>>>  Gnu Smalltalk Manual
>>>  etc.
>>> Credits

Edward Mokurai (默雷/निशब्दगर्ज/نشبدگرج) Cherlin
Silent Thunder is my name, and Children are my nation.
The Cosmos is my dwelling place, the Truth my destination.

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