[etoys-dev] Etoys: MorphicExtras-kfr.41.mcz
karlramberg at gmail.com
Sun Oct 16 18:27:14 EDT 2011
I have not figured this out on my side.
Rotating the morph get the plugin into bogus state and eventual crashes.
Must be some problems with rotated forms.
But I get no good debug info, just crash :-(
On Mon, Oct 17, 2011 at 12:16 AM, Derek O'Connell <doc at doconnel.f9.co.uk> wrote:
> Karl, atm I'm working on the original webcam morph in a 4.2 image. After
> doing changes to accommodate the TransformationMorph I then discover that
> the ImageMorph's "isOpaque" defaults to false. Setting to true gets me good
> snapshots (and in my case also remembering to set table layout on my holder
> lets me see the actual results, doh). I don't know if any of this is related
> to your problems but I'll get all this reloaded into a recent etoys image in
> the next few days and see how it compares to what you have.
> On 15/10/11 02:00, karl ramberg wrote:
>> On Fri, Oct 14, 2011 at 2:53 PM, Bert Freudenberg<bert at freudenbergs.de>
>>> On 13.10.2011, at 20:47, commits at source.squeak.org wrote:
>>>> Karl Ramberg uploaded a new version of MorphicExtras to project Etoys:
>>>> ==================== Summary ====================
>>>> Name: MorphicExtras-kfr.41
>>>> Author: kfr
>>>> Time: 13 October 2011, 10:47:37 pm
>>>> UUID: 999c47e0-2257-0249-8f43-87899271a4d4
>>>> Ancestors: MorphicExtras-kfr.40
>>>> Some more fixing.
>>>> I'll say this is pretty much good to gow now.
>>>> Famous last words...
>>> I just committed the Mac CameraPlugin, and tried your code. Worked on
>>> first try, great!
>>> Things I noticed:
>>> The camera stays on when I leave the project. It should turn off - we're
>>> not spying on users ;)
>>> After loading a project with a "running" camera, it does not restart
>>> For both of these I think we should use the intoWorld/outOfWorld
>>> mechanism. See VideoMorph.
>>> When I duplicate the camera I get two cameras. When I delete the one
>>> camera, the other one stops, too. However, the tile still says it's "on".
>>> We should hide the old camera from the object catalog. Maybe just remove
>>> it from the "multimedia" page and still leave it in the alphabetical list.
>>> And rename the new one to Camera (we don't really have to rename the class,
>>> but it would be consistent to do so).
>>> Got errors in Player when I tried to rotate the camera. All the getters
>>> should use the "getValueFromCostume:" idiom. Similarly, the setters should
>>> use "setCostumeSlot:toValue:".
>> I get problems with the plugin when I rotate player. If I turn the
>> plugin of it cant be turned on again.
>> The image crashed when I manually tried to get a frame from the plugin.
>>> The viewer category should simply be named "camera", not "camera
>>> Not sure about the "last frame" tile. Do we need that? If so we should
>>> find a nicer name. In any case the help balloon should not mention "morph".
>>> In Etoys we generally do not distinguish between the player and its costume.
>>> (idea: maybe a copy of the camera should just return a sketch)
>>> And we should make a test release for others to try this, soonish.
>>> - Bert -
>>> etoys-dev mailing list
>>> etoys-dev at squeakland.org
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