[etoys-dev] Etoys: Etoys-kfr.71.mcz
karlramberg at gmail.com
Sat May 28 10:47:02 EDT 2011
As usual you are right :-)
I changed #declareAndPossiblyRename: as well.
On Sat, May 28, 2011 at 11:43 AM, Bert Freudenberg <bert at freudenbergs.de>wrote:
> On 28.05.2011, at 02:21, karl ramberg wrote:
> I'll do the not hard coded version.
> Projects seem to work fine after this change
> I'll admit to only brief testing of this...
> What I meant is do the Kedama player classes get put into the UserObjects
> category when loaded from an "old" project, or into Morphic-Imports as
> before. Brief testing is fine :)
> - Bert -
> On Fri, May 27, 2011 at 4:21 PM, Bert Freudenberg <bert at freudenbergs.de>wrote:
>> On 27.05.2011, at 13:04, commits at source.squeak.org wrote:
>> > Karl Ramberg uploaded a new version of Etoys to project Etoys:
>> > http://source.squeak.org/etoys/Etoys-kfr.71.mcz
>> > ==================== Summary ====================
>> > Name: Etoys-kfr.71
>> > Author: kfr
>> > Time: 27 May 2011, 3:04:38 pm
>> > UUID: 10a6974c-fc1d-4d4a-997e-0d382c3bfbef
>> > Ancestors: Etoys-kfr.70
>> > Put Kedama object in category UserObjects
>> > =============== Diff against Etoys-kfr.70 ===============
>> > Item was changed:
>> > ----- Method: KedamaExamplerPlayer>>copyAllMethodsAgain2 (in category
>> 'debug support') -----
>> > copyAllMethodsAgain2
>> > | c result |
>> > c _ turtles class.
>> > result _ (ClassBuilder new)
>> > name: c name
>> > inEnvironment: c environment
>> > subclassOf: c superclass
>> > type: c typeOfClass
>> > instanceVariableNames: KedamaTurtleVectorPlayer2
>> > classVariableNames: KedamaTurtleVectorPlayer2
>> > poolDictionaries: KedamaTurtleVectorPlayer2
>> > + category: 'UserObjects'.
>> > - category: c category.
>> > turtles class copyAllCategoriesUnobtrusivelyFrom:
>> > sequentialStub ifNotNil: [sequentialStub class
>> copyAllCategoriesUnobtrusivelyFrom: KedamaSequenceExecutionStub].
>> > !
>> This should use "Object categoryForUniclasses", not hard-code the category
>> Also, did you test this works after loading the project? Meaning my
>> analysis of #declareAndPossiblyRename: was wrong?
>> - Bert -
>> etoys-dev mailing list
>> etoys-dev at squeakland.org
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