[etoys-dev] Etoys 4.1 Release Candidate 1

Bert Freudenberg bert at freudenbergs.de
Sun Sep 12 11:41:43 EDT 2010

Hi all,

we are getting really close to this year's Etoys release. I'm copying more mailing lists than usual in hope to get some more testers :)

Here is the first release candidate (scroll down to "release candidates"):


There is a Mac installer already, and a To-Go version that works without installing on Mac, Linux, and Windows. A real Windows installer will follow, as well as a release for OLPC/Sugar.

Draft release notes are at

If you find problems, please report them in our tracker, or by replying to this mail.


We are in code freeze now, only severe bugs will be touched.

Translations can still be updated before Sep 25 - help welcome:


The final release is scheduled for Sep 29.

For the list of changes, see below.

Thank you!

- Bert -

Changes since the beta release:

* pop-up arrows now enabled by default
* new DrGeo examples project (see gallery)
* new home project (green border more visible)
* Demon Castle renamed to Etoys Castle and fixed
* revised guides for English and Spanish
* DrGeoII translations for es,fr,ja,de
* updated German and Japanese translations
* removed languages with too few translations (ar_SY, en_GB, km, pap, pl, zh_TW)
* hide distracting/not-functional preference panel buttons
* allow negative timer values
* shared flaps are not destroyed anymore when switching projects
* various smaller fixes

On 29.08.2010, at 23:20, Bert Freudenberg wrote:

> Hi folks,
> here is the first Etoys 4.1 beta release:
> 	http://etoys.squeak.org/download/Etoys-4.1-beta1-ToGo.zip
> Here are the changes since Alpha 2:
> * updated translations from Pootle
> * added languages zh_CN, ca, sk, pap, pl, km, en_GB, ar_SY
> * revised Italian, Portuguese, and German Guides
> * no save on stop under Sugar, must use keep button (enable sugarAutoSave to override)
> * easier to make flap (see supplies)
> * GSoC addition: scriptable speech bubbles
> * translatable of Text object must be enabled explicitly
> * minor fixes
> - Bert - 
> On 20.08.2010, at 00:33, Bert Freudenberg wrote:
>> Here is the second alpha version of the upcoming Etoys 4.1 release:
>> 	http://etoys.squeak.org/download/Etoys-4.1-alpha2.zip
>> I had to make a quick update to alpha 1 because some Sugar stuff was seriously broken.
>> Changes since alpha1:
>> * fix Sugar DBus service methods
>> * fix NavBar not showing Sugar buttons
>> * fix 'length' and 'width' being read-only
>> * flip commands renamed to 'flip left right' and 'flip up down'
>> * fix QuickGuides showing up twice (if name in index differed from file name), or not at all (if not in index)
>> * update Monticello to Squeak trunk version, and enlarge windows
>> * fix for SQ-683 (can't create script in Greek)
>> * fix for SQ-690 (Latin2 font broken)
>> * renamed one Italian guide (HaloL'Visualizzatore to HaloLVisualizzatore)
>> - Bert -
>> On 16.08.2010, at 03:33, Bert Freudenberg wrote:
>>> Here is the first alpha version of the upcoming Etoys 4.1 release:
>>> 	http://etoys.squeak.org/download/Etoys-4.1-alpha1.zip
>>> Please test and report problems. If this basically works (I did not try on Windows and Linux), we can announce it on Squeakland for wider testing.
>>> This is only the Etoys-To-Go version. Installers for Mac and Windows won't come before beta (unless someone volunteers to start working on them now).
>>> The biggest changes since Etoys 4 are
>>> * added DrGeo for exploring geometry
>>> * Sketches support flipping
>>> * geometry tiles for the world
>>> * timer tile (world and other playfields)
>>> * can store preferences
>>> * QuickGuides translated to Spanish, Portuguese, German, Italian, and (some) French  
>>> * translations broken up in smaller files
>>> * system organized in packages, developed using Monticello
>>> * whatever I forgot (need to start working on release notes, which should also have proper attributions)
>>> We have a few weeks now to the final release. There are still a few additions in the pipeline (Richo's bubbles, Jerome's smooth curves, my Sugar stuff) which can still make the cut if we think the risk is low. But mainly we need to iron out bugs.
>>> Thanks to everyone who helped making this! You guys rock :)
>>> - Bert -

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