[etoys-dev] New tiles
sthomas1 at gosargon.com
Thu Jun 17 09:56:10 EDT 2010
FYI, if you go to the Bug Tracker entry that has the fix and it has a .cs
file (or .cs.gz) you can simply download that file to you computer. Then
drag the file into Etoys, when you do a dialog box will appear, select
"filein entire file" and it will load the changes for you to play with. The
change will only last for that session. If you save a project it will ask
you if want to save with the changeset (or something like that) and you
should be able to save a project with the changes.
That said what would be even simpler is if the developers could load a
sample project with the changset. I would assume they do this anyway to
test, so it should not be an extra burden, simply upload the project for us
On Thu, Jun 17, 2010 at 9:31 AM, <kharness at illinois.edu> wrote:
> I second Steve's request for a 'changeset' we can load so we can look at
> these changes. I have been reading all of the notes about fixes and features
> but I do not have any sense of how they will all work together nor how
> different or the same Etoys is, or will be. Is it possible to send a file
> that is simple, very simple, to open and save as a test version of Etoys.
> Some of the changes/features might affect the quick guides, it would be
> good to know sooner rather than later.
> ---- Original message ----
> >Date: Thu, 17 Jun 2010 08:37:39 -0400
> >From: Steve Thomas <sthomas1 at gosargon.com>
> >Subject: Re: [etoys-dev] New tiles
> >To: Bert Freudenberg <bert at freudenbergs.de>
> >Cc: etoys-dev dev <etoys-dev at squeakland.org>
> > On Thu, Jun 17, 2010 at 7:18 AM, Bert Freudenberg
> > <bert at freudenbergs.de> wrote:
> > Karl, and all,
> > when adding tiles or making other changes that
> > directly affect the user interface, please
> > announce this so educators can comment, and the
> > documentation can be updated (e.g., the reference
> > manual).
> > Agreed will bring it up along at meeting.
> > These two new commands don't seem too useful to
> > me, as they are also available in the halo menu
> > (and if they are not, they should be).
> > Not available in Halo menu and having them
> > scriptable would help with lessons on transformation
> > > additionsToViewerCategories
> > > + (command flip 'Flip left right' Player)
> > > + (command tumble 'Flip up down' Player)
> > E.g. for the release notes we do not need to list
> > every single bug fix, but UI changes like this
> > should be mentioned.
> > IMHO it would be a good idea in general to
> > separate bug fixes and features. Subbu fixed a
> > bug, but also "sneaked in" the new tiles.
> > What are the new tiles, is there a changeset we can
> > load to evaluate them?
> > Also developers on very rare occasions have good
> > ideas ;)
> > Being able "play with them" to evaluate them would
> > be helpful.
> > If there is a way to do this without "corrupting"
> > the source code repository that would help.
> > Stephen
> > - Bert -
> > _______________________________________________
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> > etoys-dev at squeakland.org
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