[etoys-dev] New tiles

kharness at illinois.edu kharness at illinois.edu
Thu Jun 17 09:31:05 EDT 2010

I second Steve's request for a 'changeset' we can load so we can look at these changes. I have been reading all of the notes about fixes and features but I do not have any sense of how they will all work together nor how different or the same Etoys is, or will be. Is it possible to send a file that is simple, very simple, to open and save as a test version of Etoys. 
Some of the changes/features might affect the quick guides, it would be good to know sooner rather than later.

---- Original message ----
>Date: Thu, 17 Jun 2010 08:37:39 -0400
>From: Steve Thomas <sthomas1 at gosargon.com>  
>Subject: Re: [etoys-dev] New tiles  
>To: Bert Freudenberg <bert at freudenbergs.de>
>Cc: etoys-dev dev <etoys-dev at squeakland.org>
>   On Thu, Jun 17, 2010 at 7:18 AM, Bert Freudenberg
>   <bert at freudenbergs.de> wrote:
>     Karl, and all,
>     when adding tiles or making other changes that
>     directly affect the user interface, please
>     announce this so educators can comment, and the
>     documentation can be updated (e.g., the reference
>     manual).
>   Agreed will bring it up along at meeting.
>     These two new commands don't seem too useful to
>     me, as they are also available in the halo menu
>     (and if they are not, they should be).
>   Not available in Halo menu and having them
>   scriptable would help with lessons on transformation
>     > additionsToViewerCategories
>     > + (command flip 'Flip left right' Player)
>     > + (command tumble 'Flip up down' Player)
>     E.g. for the release notes we do not need to list
>     every single bug fix, but UI changes like this
>     should be mentioned.
>     IMHO it would be a good idea in general to
>     separate bug fixes and features. Subbu fixed a
>     bug, but also "sneaked in" the new tiles.
>   What are the new tiles, is there a changeset we can
>   load to evaluate them?
>   Also developers on very rare occasions have good
>   ideas ;) 
>   Being able "play with them" to evaluate them would
>   be helpful.  
>   If there is a way to do this without "corrupting"
>   the source code repository that would help.
>   Stephen
>     - Bert -
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