[etoys-dev] SQ-94 - Flip and Tumble
sthomas1 at gosargon.com
Mon Aug 16 09:20:35 EDT 2010
On Mon, Aug 16, 2010 at 8:52 AM, Bert Freudenberg <bert at freudenbergs.de>wrote:
> On 16.08.2010, at 04:01, Steve Thomas wrote:
> Tried the new flip and tumble works great (for sketches, would be nice if
> this worked for all costumes, polygons would be trivial ;)
> Now that we have flip and tumble, do we need rotation style? To me its
> confusing to have both and flip and tumble are much simpler to learn and
> Yes we need it. How else would you make a painted object go upright on the
I agree we need the ability the "flip left right" and "flip up down"
functionality and the new tiles (now called "flip" and "tumble")
provide that functionality.
When I asked do we need rotation style, I was referring to the scripting
tile in the graphic category of the viewer not removing the functionality
which is provided in the code and accesible via the new "flip" and "tumble"
> It disables actual rotation and automatically flips the graphic depending
> on heading. Flip and tumble are just one-shot operations that change the
Yes I understand that as you increase heading the graphic reaches a tipping
point around 90 or 180 degrees. I just don't see why we need both methods,
although to ensure old projects work, I was suggesting simply hiding the
tile "rotation style".
I think we hide the "rotation style" tile when in Etoys Friendly mode.
> Did you mean to write "we should"?
Yes. Although "we" is probably a poor choice of words as I do no coding,
that is left to over burdened, yet much appreciated developers such as
> - Bert -
> etoys-dev mailing list
> etoys-dev at squeakland.org
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