[etoys-dev] SQ-94 - Flip and Tumble

kharness at illinois.edu kharness at illinois.edu
Mon Aug 16 09:04:05 EDT 2010

Flip left right and flip up down would be good labels. Flip would be found in math books more often than tumble.

---- Original message ----
>Date: Mon, 16 Aug 2010 14:52:49 +0200
>From: Bert Freudenberg <bert at freudenbergs.de>  
>Subject: Re: [etoys-dev] SQ-94 - Flip and Tumble  
>To: etoys dev <etoys-dev at squeakland.org>
>   On 16.08.2010, at 04:01, Steve Thomas wrote:
>     Tried the new flip and tumble works great (for
>     sketches, would be nice if this worked for all
>     costumes, polygons would be trivial ;)
>     Now that we have flip and tumble, do we need
>     rotation style?  To me its confusing to have both
>     and flip and tumble are much simpler to learn and
>     use.
>   Yes we need it. How else would you make a painted
>   object go upright on the screen? It disables actual
>   rotation and automatically flips the graphic
>   depending on heading. Flip and tumble are just
>   one-shot operations that change the graphics. 
>   IMHO, calling them "flip left right" and "flip up
>   down" would be simpler to understand, and consistent
>   with the rotation style terms.
>     I think we hide the "rotation style" tile when in
>     Etoys Friendly mode.
>   Did you mean to write "we should"?
>   - Bert -
>etoys-dev mailing list
>etoys-dev at squeakland.org

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