[etoys-dev] programming etoys itself

Lawson English lenglish5 at cox.net
Tue Apr 20 17:17:31 EDT 2010

What do I need to do to get started with extending etoys?

Specifically, I'm working on porting the NeHE OpenGL tutorials to 
squeak, and it seems a very kool thing to allow an OGLMorph to be 
scripted via etoys. Any links to reading material, simple examples, etc?



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