[etoys-dev] Re: What about shipping DrGeo in Etoys?
hilaire at ofset.org
Sat Sep 5 17:11:05 EDT 2009
I push a DrGeo ChangeSet in the ticket
I agree it may be better to do some testing before final integration
in a public release, so depending on the schedule it could mean
waiting for the next Etoys release.
For example, in the viewer, I saw the drgeo tile category is empty for
the DrGeo point items, so some DrGeo code need to be updated to make
it working again.
2009/9/4 Bert Freudenberg <bert at freudenbergs.de>:
> Reflecting on this I have to say it's a bit late in the beta cycle to touch
> these things we never talked about before.
> And Yoshiki's suggestion to put in DrGeo right after this release is
> probably wise, too. I could not reach Hilaire anyway, his email bounces.
> - Bert -
> On 04.09.2009, at 22:05, <kharness at illinois.edu> wrote:
>> Hi Tim,
>> There are a number of the Help Guides that would no longer be accurate if
>> you eliminate the Basic category.
>> ---- Original message ----
>>> Date: Fri, 04 Sep 2009 14:52:49 -0400
>>> From: "teefal" <etoys-dev-forum at squeakland.org>
>>> Subject: [etoys-dev] Re: What about shipping DrGeo in Etoys?
>>> To: etoys-dev at squeakland.org
>>> Here's a thought . . .
>>> 1. Get rid of "Basic" as a category
>>> 2. Put everything within it into Supply Bin, if it's
>>> not there already, or Graphics
>>> 3. Make a new category called "Apps", where we'll
>>> put standalone "microworlds"
>>> 4. Add DrGeo and Kedama to Apps
>>> 5. Possibly add everything in Games to Apps also,
>>> and get rid of that category
>>> 6. Make the object catalog wide enough so categories
>>> fit in one row
>>> 7. Add some padding around catalog items, so
>>> categories like Connectors don't look so cluttered.
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