[Etoys] Etoys Based Activity - FreeCell Sugar interactions
bert at freudenbergs.de
Tue May 5 05:45:14 EDT 2009
On 05.05.2009, at 07:27, Milan Zimmermann wrote:
> On May 4, 2009, Bert Freudenberg wrote:
> > On 04.05.2009, at 07:31, Milan Zimmermann wrote:
> > > Hi Bert,
> > >
> > > I finally did some investigation into Squeak interaction with
> DBus and
> > > Datastore. I went through the classes that implement the DBus and
> > > Datastore
> > > interaction. This is some great stuff! Among others, if I
> > > this correctly, your Squeak DBus client framework could, for
> > > example, allow to use Squeak to write a KDE or gnome panel applet?
> > > But that is an aside.
> > Yes indeed.
> Very cool. I think such functionality could also add interest in
> Squeak... Would it makes sense to add Squeak to this list
Yes. This would be the official page for it:
> > A fun way to explore it is to run Squeak on a regular KDE/
> > Gnome desktop and open the DBus Explorer from the World menu. You
> > for example, find the screen saver on the session bus and tell it to
> > blank the screen ...
> Or exiting any application :) This is worth a blog by itself.
Oh, nice idea. Announce it on squeak-dev, too. And maybe have your
blog (or the posts tagged with "squeak") added to planet.squeak.org ...
> World Menu -> Open -> DbusExplorer.
> Expand DBus sessionBus
> open KDE system konsole
> yellow(middle or right)-click, select "invoke method"
> konsole gone
Hehe. Did you notice you can even invoke methods with arguments?
> > Well. IMHO we should *not* save the whole project to the Journal.
> > is not supposed to be an Etoys activity, but a Squeak application.
> > should only store and retrieve its relevant state. For starters I'd
> > only store the statistics, which is about 10 numbers.
> I did not think of saving only the state of the game, but it is
> definitely a better approach. Maybe I am missing something here
> though. For example, in Etoys, saving a project writes the whole
> project as a pr file - I assume .PR is some for of serialized
> everything in the project, not just what have changed.
Yes, it writes out pretty much everything reachable from "Project
> When attempting to store only FreeCell's state, I have a few things
> to learn and understand:
> - without looking I am surptised FreeCell's state is only 10
> numbers, it seems that position of the cards must be more than that
> unless it's packed somehow - I will look
No, that is only the statistics. Not sure how useful it is to store
the entire state.
> - which objects represent the state stored
> - how to serialize it (well that should be relatively
> straightforward knowing the objects)
> - what method will write the serialized FreeCell state to Journal
> instead of
In FreeCell.st I patch SugarLauncher>>quit which normally would store
the project, so nothing is stored but the activity simply quits.
This is triggered either by pressing the stop button in the tool bar,
or by a #windowClose event the launcher receives because in its
#startUp method it registered itself for these events:
World windowEventHandler: self.
So if we replace the SugarLauncher mechanism we should register these
events to be sent to FreeCell instead.
> - what does assign the "ownership" of that file on Journal as FreeCell
Just the meta data properties, in particular the "activity" property.
> - how to deserialize the state
> - how to import it back to the game
> > The regular Etoys Sugar startup happens in SugarLauncher>>startUp.
> > There it looks for the ACTIVITY_ID parameter to see if we are
> > running under Sugar, and an OBJECT_ID which is present if we are
> > resuming a Journal entry.
> > I think the best way would be to use different parameter names in
> > FreeCell.sh, perhaps FREECELL_ACTIVITY_ID and FREECELL_OBJECT_ID.
> > the Etoys logic would not kick off
> logic in SugarLauncher.startup?
Yes, because that looks for ACTIVITY_ID and OBJECT_ID.
> > and would not try to open the
> > object as project, but we could provide our own startup method
> that we
> > would simply call at the end of FreeCell.st.
> and load the state read from the Datastore/Journal?
Right, if the FREECELL_OBJECT_ID parameter is present it would hold
the object id to load.
> > > 4) Ability to start using the black Launcher ribbon on top, with
> > > standard Etoys project name a project stop widget that would call
> > > the commands from 1 and 2. .
> > Well if you look at the end of FreeCell.st you see the tool bar is
> > explicitly toggled off. Before re-enabling it we would have to
> > customize it (see class SugarNavigatorBar).
> Ah I thought the bar was SugarLauncher. Another thing to look at.
No, SugarLauncher is registered with the AutoStart class, just like
the ProjectLauncher which handles the regular Etoys startup (like
loading a project in the browser plugin etc.).
SugarLauncher handles all the Sugar-related session tasks - datastore,
collaboration, etc. It's not a pure launcher anymore and probably
should be factored into some more specific classes.
> I am actually quite excited about this - you did lots of great stuff
> there that deserves attention, use, and maybe we can do some
> marketing for it :) by having a few blogs and a small tutorial at
> some point. Long time ago I played with DCOP in KDE and Dbus is
> similar but that's not the point - The point is that apart from it's
> usefulness for Sugar, what you did can be also used for Squeak /
> Etoys applications to be integral part of KDE and Gnome desktops
> (perhaps even OS X - I am reading Dbus is ported there there but
> probably not integrated). I especially like the idea trying to write
> a KDE Panel applet in Squeak :)
Sounds like a fun thing to try, yes :)
- Bert -
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