[Etoys] Force TileMorph height
yoshiki at vpri.org
Fri May 16 14:14:28 EDT 2008
At Fri, 16 May 2008 08:51:56 +0200,
Karl Ramberg wrote:
> Yoshiki Ohshima wrote:
> > At Thu, 15 May 2008 00:45:59 +0200,
> > karl ramberg wrote:
> >> TileMorphs sometimes initialize to wrong height, mostly to low. This is a fix to that problem.
> > I'd be happy to push it as it looks like this is a right solution
> > for a problem, but is there an easy way to see the "sometimes" case?
> > How do I reproduce?
> When you pull out number, random(5), abs(5) and the player name tile
> from the gold menu they all have wrong height or get the wrong height
> when dropped on the desktop.
Ah, I see. Thanks!
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