[Etoys] Multiple language fallback
korakurider at gmail.com
Sat Apr 5 22:22:14 EDT 2008
Original NaturalLanguaeTranslator implementation has sort of fallback
If translation isn't found for current locale, try again for parent
locale (see #translate: ).
I omitted it from gettext translator but adding it would be trivial.
How we want to handle the setting would be more difficult part (how to
tweak LocaleID>>current, to store in project? etc)
I think this fallback thing would be useful for some situation, but we
also need to make etoys translation easier. Translators community
have been asking for this.
On Sun, Apr 6, 2008 at 1:47 AM, Bert Freudenberg <bert at freudenbergs.de> wrote:
> Takashi, Korakurider,
> do we support this in Etoys? If not, what would need to be done to
> allow it?
> - Bert -
> Begin forwarded message:
> > From: Khaled Hosny <khaledhosny at eglug.org>
> > Date: 5. April 2008 12:05:20 MESZ
> > To: Bert Freudenberg <bert at freudenbergs.de>
> > Cc: Localization mailing list <localization at lists.laptop.org>
> > Subject: Re: [Localization] code comments?
> > Yes, by setting LANGUAGE env variable with a fall back language,
> > some thing
> > like "LANGUAGE=ur_PK:fa_IR:ar", you can specify multiple fall back
> > languages.
> > On Sat, Apr 05, 2008 at 09:31:30AM +0200, Bert Freudenberg wrote:
> >> ... which reminds me: Is it possible in gettext to fall back on a
> >> language other than English when a translation for some phrase cannot
> >> be found? That would be a useful feature I think, as long as there
> >> are
> >> programs that are not fully translated (which will happen very
> >> often).
> >> - Bert -
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