[Etoys] RE : [Squeakland] "dramabotics": Questions about using Bots
Dreyfuss Pierre-André (EDU)
pierre-andre.dreyfuss at edu.ge.ch
Thu Oct 11 22:39:30 EDT 2007
This is working too with Etoys putting this code in a script written with smalltalk.
You just have to write self costume instead of self since in a script self will refer to the player and self costume will refer to the morph.
self costume say: 'something'
If you add a parameter of type text (menu of script viewer) you can make an easy to use tile: object's say:abc.
If this script is in a sketchMorph or a playfield, it is easy to let children draw characters and let them tell stories with Etoys too.
-------- Message d'origine--------
De: squeakland-bounces at squeakland.org de la part de Laurence Rozier
Date: jeu. 11/10/2007 12:42
À: Offray Vladimir Luna Cardenas
Cc: squeakland at squeakland.org; stephane.ducasse at free.fr; etoys
Objet : Re: [Squeakland] "dramabotics": Questions about using Bots Incforstorytelling
You can use
aMorph setBalloonText: 'some text'
to change the text displayed when you mouse over but the attached changeset
probably does something closer to what you want. I loaded it into a BotsInc
image and it seemed to work fine. From the comment in the changeset:
This changeset provides a somewhat generalized means of have a morph
communicate. Right now the default(and only) implementation uses
BalloonMorphs but the code is setup to use any object which understands
#string:for:. Text-To-Speech should be pretty easy to implement. These
methods provide options not available with showBalloon: which keeps the
balloon onscreen until a mouse event occurs. Also showBalloon: clears any
existing balloons so two morphs can't display balloons simultaneously with
showBalloon:(see example below). No unit tests are provided but the
following lines exercise the core capabilities.
e _ EllipseMorph new openInWorld.
e say: 'something'
e say: 'something' duration: 7
e after: 2 say: 'something'
e after: 2 say: 'something' duration: 7
At some point the balloon morph could be returned so that it's contents and
the duration it stays on screen could be tested.
b_ RectangleMorph new openInWorld
b showBalloon: 'testing'.""is never seen""
e showBalloon: 'me too'
These speech balloons can be seen in action in videos
here <http://www.bopspace.com/how-to/space-hosting/>(in Wonderland).
On 10/10/07, Offray Vladimir Luna Cardenas <offray.luna at javeriana.edu.co>
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> Hi Karl,
> karl wrote:
> > BotsInc is maybe not the best in environment to do this experiment as it
> > has lots of safeguards against the full Squeak IDE.
> > I have not found any real support for the thing you want to do in either
> > Squeakland or OLPC image.
> > If you want a quick solution you could try Scratch
> > (http://scratch.mit.edu/) which has pretty good support for this kind of
> > animation and talk bubbles.
> Thanks for your quick answers. We have tried Scratch, but the
> programming options of a drag & drop syntax prevent us for using a lot
> of options of Squeak. This syntax is cool for beginning but at some
> point you reach the expressive barrier and you need a more flexible way
> (that already happen with etoys last semester and with Scratch at the
> beginning of this one). We have already accessed to the methods browser
> and we're even changing some of the default behavior of Bots Inc, for
> example the help bubbles of the robots (for the moment we're working
> only on translation), so I will keep trying with Bots Inc., so I will
> rephrase my question:
> How can I change the default bubble message of an object (particularly
> a Bot) in a dynamic way... I mean without going every time to the
> methods browser ?
> Sorry for being so stubborn... I learn a lot of the Squeak community all
> the time, but I think that dramabotics is not a so crazy idea If I can
> learn how to teach to speak and dress to the robots (actors).
> > Karl
> > Offray Vladimir Luna Cardenas wrote:
> > Hi All,
> > This morning we talk in the etoys list about passing from etoys to
> > Smalltalk using Bots Inc as a bridge and I proposed a project that I
> > called "Dramabotics", the idea is to use Bots Inc for storytelling on
> > local folklore. In this way, once the basic topics on etoys and Bots Inc
> > were covered, we narrate some story where the actors are robots and
> > etoys, making a bridge between programming and local folklore.
> > At this moment my class and me are starting to explore the Bots Inc
> > environment for this and we have two questions (I always ask myself if
> > this is the proper place to ask, so point me another place if I'm
> > * Can the loadImage and lookLike messages of BotsInc support graphics
> > made in other graphical tools, like Inkscape, provided that they are in
> > the proper format (jpeg, png, etc) ?
> > * I have seen the method Pica-Bot>>Bot>>private
> > morphic>>balloonFeedback and I'm trying to get different messages from
> > the robot, for example:
> > | probar |
> > probar := Bot new.
> > probar setBallonText: ('Rin Rin renacuajo...') withCRs.
> > but this doesn't work, only if I change the message in the System
> > Browser I get the desired behavior but I want a method for making the
> > robots say different things.
> > Thanks for your help. The more I use Squeak, the more I'm convinced of
> > their powerful embedded ideas and its impact on education.
> > Cheers,
> > Offray
> Squeakland mailing list
> Squeakland at squeakland.org
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v2.0.1 (GNU/Linux)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
> -----END PGP SIGNATURE-----
> Squeakland mailing list
> Squeakland at squeakland.org
More information about the etoys-dev