[Etoys] sound player shutdown when initiating painting
scott.wallace at squeakland.org
Thu Nov 30 08:15:52 EST 2006
I just noticed that playback of sound using the EventRecorder stops
abruptly if the event-recording includes a painting session. Just
before the paint palette appears on playback, sound playback simply
I've tracked this down to the recent addition of WorldStethoscope
code, in which a "SoundPlayer shutDown" call was added to
PasteUpMorph >> stopRunningAll.
So it seems that either #stopRunningAll should be restored to its
original functionality, which was to suspend all ticking scripts but
not to mess with sound playback, or else we can change the get-ready-
to-paint code so that it no longer calls #stopRunningAll, but instead
calls some to-be-written method that does the original intended work
of #stopRunningAll, but without the additional clobbering of sound.
What do you think?
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