[Etoys] OPLC video on youtube.com
alan.kay at squeakland.org
Sun Nov 26 09:05:43 EST 2006
Yes, it's possible that we want to only let the end-user choose the
"stop demo" button while event playback is running, and then take the
EU to the project with choices.
At 09:56 AM 11/25/2006, karl wrote:
>Alan Kay skrev:
>>Maybe we should at least tell the guy who made the video ???
>>He probably couldn't even see the exit button from the continuous demos ....
>>At 05:27 AM 11/25/2006, Bert Freudenberg wrote:
>>>On Nov 25, 2006, at 11:54 , karl wrote:
>>>>I saw on Slashdot a link to a video of the UI of the OPLC:
>>>>It was painful to watch the Squeak part of that video. I shows so
>>>>many of the common mistakes
>>>>people make with Squeak. And it shows a lot of quirks in Squeak
>>>>and etoys. Should the event playback be modal so the user input
>>>>will not disrupt the playback. What are do other people think ?
>>>The problem is that the emulation images are not set up to run at the
>>>original resolution, but at 640x480. One has to fix them before
>>>running, but that is too cumbersome for most people:
>>>I filed a bug to correct this:
>>>But maybe we need to lobby someone to get it fixed ASAP.
>Granted, but there are a few issues that are Squeak specific:
>He pulls a game out of the Object tool but he drops it within the
>bounds of the Object tool and the game disappears! Quite confusing.
>He tries to get the game again, and the game gets embedded in a
>project within a project, and the game gets cropped off. Also quite
>confusing to a new user. (The same will happen to Script tiles when
>you have a PasteUpMorph on the desktop.)
>Event playback is not modal, so you can change stuff while the
>playback is playing, like close the paint palette. This is
>confusing. Maybe event playback could happen within a 'playback
>morph' with 'video player buttons' to control the playback ?
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